Architecting Unity Solutions
I build high-performance plugins, complex editor tools, and custom shaders that push the boundaries of what's possible in Unity. From DOTS optimization to advanced HLSL rendering.
Featured Work
A selection of Unity plugins and systems designed for performance and developer experience.
Super Rays


Screen-space god rays for URP. Fast radial blur, Volume controls, Render Graph native.




Super Fog
Super Hierarchy
Fullscreen height fog for URP with procedural noise. Single-pass, no raymarching, Render Graph native.
Super Hierarchy transforms Unity's default Hierarchy into a production-grade organizational powerhouse.
